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    MSpin-JCoupling
    2.1
    
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representaion of a 3D point More...
#include <coordinate.h>
Public Member Functions | |
| Coordinate () | |
| Coordinate (float cx, float cy, float cz) | |
| Coordinate | operator^ (const Coordinate &b) const | 
| float | operator* (const Coordinate &b) const | 
| void | operator-= (const Coordinate &b) | 
| void | operator+= (float f) | 
| void | operator+= (const Coordinate &b) | 
| void | operator*= (float f) | 
| void | operator/= (float f) | 
| Coordinate | operator* (float f) const | 
| Coordinate | operator/ (float f) const | 
| Coordinate | operator- (const Coordinate &b) const | 
| Coordinate | operator+ (const Coordinate &b) const | 
| float & | x () | 
| const float & | x () const | 
| float & | y () | 
| const float & | y () const | 
| float & | z () | 
| const float & | z () const | 
| operator const D1StaticArray< float, 3 > & () const | |
| operator D1StaticArray< float, 3 > & () | |
| D1Array< double > | DoublePrecisionCoords () const | 
| float | Norm () const | 
| void | Normalize () | 
Static Public Member Functions | |
| static float | Distance (const Coordinate &a, const Coordinate &b) | 
| static float | Angle (const Coordinate &a, const Coordinate &b) | 
| static float | Dihedral (const Coordinate &a, const Coordinate &b, const Coordinate &c, const Coordinate &d) | 
| static Coordinate | MiddlePoint (const Coordinate &a, const Coordinate &b) | 
| static Coordinate | RotAroundAxis (const Coordinate &c, const Coordinate &axisorigin, const Coordinate &axisend, float angle) | 
representaion of a 3D point
This class manage representation and basic geometric manipulation of 3D vectors. Data are stored as a single precision IMArray<float> vector
| magnes::Coordinate::Coordinate | ( | ) | 
Buid (0,0,0) vector
| magnes::Coordinate::Coordinate | ( | float | cx, | 
| float | cy, | ||
| float | cz | ||
| ) | 
Build (cx, cy,cz ) vector
      
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| D1Array<double> magnes::Coordinate::DoublePrecisionCoords | ( | ) | const | 
return a double precision version of the coordinates
      
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| float magnes::Coordinate::Norm | ( | ) | const | 
| void magnes::Coordinate::Normalize | ( | ) | 
normalize the vector
Referenced by magnes::Quaternion::operator^().
      
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return the
      
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return the
| float magnes::Coordinate::operator* | ( | const Coordinate & | b | ) | const | 
scalar (dot) product
| Coordinate magnes::Coordinate::operator* | ( | float | f | ) | const | 
vector scalar product
| void magnes::Coordinate::operator*= | ( | float | f | ) | 
multiplication with a scalar
| Coordinate magnes::Coordinate::operator+ | ( | const Coordinate & | b | ) | const | 
vector vector addition
| void magnes::Coordinate::operator+= | ( | float | f | ) | 
sum of vector and scalar
| void magnes::Coordinate::operator+= | ( | const Coordinate & | b | ) | 
sum of two vectors
| Coordinate magnes::Coordinate::operator- | ( | const Coordinate & | b | ) | const | 
vector-vector difference
| void magnes::Coordinate::operator-= | ( | const Coordinate & | b | ) | 
difference of vectors
| Coordinate magnes::Coordinate::operator/ | ( | float | f | ) | const | 
vector scalar division
| void magnes::Coordinate::operator/= | ( | float | f | ) | 
division by a scalar number
| Coordinate magnes::Coordinate::operator^ | ( | const Coordinate & | b | ) | const | 
vectorial product
      
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Rotate coordinate c theta radians clockwise around axis
      
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Referenced by magnes::Quaternion::Invert(), magnes::operator<<(), and magnes::Quaternion::operator^().
      
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Referenced by magnes::Quaternion::Invert(), magnes::operator<<(), and magnes::Quaternion::operator^().
      
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Referenced by magnes::Quaternion::Invert(), magnes::operator<<(), and magnes::Quaternion::operator^().
      
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 1.8.12